
So they can be upgraded when freed, with limited infrastructure to protect them from incursions while also generating valuable resources. Wildermyth is a world of occupied lands, on a procedurally seed-generated map. Resulting in a range of bonuses or penalties boosting combat factors, strategic rewards, or delivering a range of setbacks. Along their journeys, characters will take part in scripted adventures crammed with a mix of colourfully represented stories, triggered by scripted and random events. Helping them rise from humble beginnings. Players take on a small but highly customisable, party of characters.

All infused with artisanal quality, hand-drawn artwork and a soundtrack that provides adds to the general ambience. Wrapped within elements of a roguelike structure. It attempts to achieve this by incorporating a host of elegantly crafted features with party-based mechanics. One that is very replayable due to its design philosophy. Producing an intimate experience, across several multi-chapter campaigns. Among it core aims is to impart a real sense of party-based, table-top roleplaying. Wildermyth delivers its own highly stylised take on the fantasy-themed strategy RPG genre. Bona-filed legacy system allows recruitment across campaigns. Environment-based, infusion-geared magic system.

2.5D papercraft stylised combat locations.

Very polished artisanal level production values. Personalised character-driven, scripted and randomly occurring story-rich events in a comic book format. Party-based assignments with selectable characters. Strategy elements & turn-based tactical battles. WHAT TO EXPECT: Untraditional fantasy themed RPG.
